I did the original concept sketch for this page back in 2005, this was done before anything had been written, I conceived a scene in my head and sketched it very quickly. Story trumps visuals and you should work to get the story down as fast as possible. Not the details, but the broad idea or concept of your story. Remember everything in the comic book is supposed to reflect the theme, so make sure you understand what you are trying to say before you begin working heavily on imagery.
Thumbnailing is an essential technique for figuring out composition. The thumbnail lets you get your ideas on the page in miniature, this will allow you to see the graphic statement of a panel or character. The goal is to make each panel of the comic read like a sign. This means the each panel should tell you what is going on without words. As you develop the full comic page, you start to bring out more of the character details that enhance the story points. In comics contrast is your friend. Use black and white, ( Light and Dark ) to help establish the scene. This assists in helping to control the eye of the viewer. Your goal in comics is to move the viewers eye over the image like it would over text, soaking up the story.
Thumbnailing is an essential technique for figuring out composition. The thumbnail lets you get your ideas on the page in miniature, this will allow you to see the graphic statement of a panel or character. The goal is to make each panel of the comic read like a sign. This means the each panel should tell you what is going on without words. As you develop the full comic page, you start to bring out more of the character details that enhance the story points. In comics contrast is your friend. Use black and white, ( Light and Dark ) to help establish the scene. This assists in helping to control the eye of the viewer. Your goal in comics is to move the viewers eye over the image like it would over text, soaking up the story.
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