Tuesday, December 18, 2012

The future of animation

The future of animation will be build around the artist. The days of large studios is coming to an end. Artist now have the ability to work from anywhere in the world with an internet connection. Free and open software has also given these home based artist tools to do high quality work. Imagine the possibility of animation work force that can scale beyond the boundaries of the studio infrastructure to produce animation faster and more efficiently. Robert Valley a prominent animator,  character designer and comic author has embraced this new paradigm of creating animation. “You have an idea, you turn into a book, the book is a storyboard for the film.”  Robert continues on the say that the ultimate goal of his projects is to make a film, and that creating a book reflexes one part of the animation process. Robert Valley like many artist today art creating home studios to create their work, “Unlike 10 years ago, I can actually sit here with my computer and Cintiq and I can basically do the film here.” Microfunding services like Kickstarter and Indiegogo have also given artist a way of funding their projects that allow them to work outside of market research or corporate interest.
Technology and the internet have opened the channels for artist to create stories that are personal and cutting edge. Phil Tippett Studios has returned to their roots of stop motion animation with the project “MAD GODS” which is funded through Kickstarter. The proliferation of 3D forced Tippet and many other stop motion animators away from their preferred creative expression. Through independent funding sources, web based distribution channels these artist are helping to decentralize the control of animation production and return it to the individual artist.

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